For those that don't know the whole story: Approximately 7 years ago (imagine that) Randall posted this on the blog https://blog.xkcd.com/2010/11/05/submarines/ and made some vague references to tough times in the comics. On in to 2011, he posted this on the blog, and things seemed to be scary but hopeful. https://blog.xkcd.com/2011/06/30/family-illness/ . He's made mention several times about it over the years inside the comics, and I really believe that "Time" was made for some express purpose as to get his emotions out. But this update seriously is making a grown 32 year old man weep openly at his desk (thankfully I have a door that closes), as I always wondered how things were. Things look good, and this makes my heart happy.
When Animal Crossing: Pocket Camp launched on iOS a few weeks ago, our own Sam Machkovech took it to task for its "hurry up and wait" gameplay loop and in-your-face, hard-sell microtransactions. Now, data from app analysis firm Sensor Tower suggests the game is struggling to bring in much money from players, even after attracting more than 15 million downloads in six days.
In a recent blog post, Sensor Tower estimates that Animal Crossing: Pocket Camp has brought in about $10 million in revenue in its first nine days of iOS availability. That might sound like a pretty good start for the game, but it pales in comparison to the $24 million in revenue for Super Mario Run and $33 million for Fire Emblem Heroes in the same time frame after their launches.
Perhaps more worrisome for Animal Crossing's mobile potential, a whopping 86 percent of the estimated revenue so far comes from Japan, with a further 11 percent coming from the US, according to Sensor Tower. That suggests a game with a decent domestic following for Nintendo, but one that seems unlikely to break out into a Pokemon Go-style international hit.
I really hate the free to play model that nearly every game developer uses on mobile. Let me pay for full blown games! I tend to lean towards Humble Mobile Bundles and best of indie lists for my game choices because of this.
John Draper, a legendary figure in the world of pre-digital phone hacking known as "phreaking," has been publicly accused of inappropriate sexual behavior going back nearly two decades.
According to a new Friday report by BuzzFeed News, Draper, who is also known as "Captain Crunch," acted inappropriately with six adult men and minors between 1999 and 2007 during so-called "energy" exercises, which sometimes resulted in private invitations to his hotel room. There, Draper allegedly made unwanted sexual advances.
As a result of the new revelations, Draper, 74, is now no longer welcome at Defcon. Michael Farnum, the founder of HOU.SEC.CON, told Ars on Friday afternoon that Draper, who had been scheduled to speak in April 2018, was disinvited.
Not at all surprised, as this has been an open secret for quite some time. He's hit on me before, but fortunately he took no for an answer. I'm just glad that this aspect of toxic masculinity is being brought out into the light and decried in the ways that it should be.